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Old Jan 31, 2006, 02:50 AM // 02:50   #1
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Default Divine Intervention Change

Quote:
Divine Intervention
For 10 seconds, if target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26-197 health.
How about we change it to say that if they are to go below 1 hp during that time, they are healed the amount and divine intervention ends?

This would be a good backup for Vengeance, Unyielding aura, degeneration, and life sacrificing or any other way of dying that Divine Intervention doesn't cover. I don't think this would do a whole lot, seeing as it has a 30 second recharge time. If it really is too good, up the time to 45 seconds.

Last edited by Kai Nui; Jan 31, 2006 at 03:28 AM // 03:28..
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Old Jan 31, 2006, 03:04 AM // 03:04   #2
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Quote:
Originally Posted by Kai Nui
How about we change it to say that if they are to go below 1 hp during that time, they are healed the amount and divine intervention ends?

This would be a good backup for Succor, Unyielding aura, degeneration, and life sacrificing or any other way of dying that Divine Intervention doesn't cover. I don't think this would do a whole lot, seeing as it has a 30 second recharge time. If it really is too good, up the time to 45 seconds.
UA: This would not change how this skill works with Unyielding Aura in any way - UA automatically kills the ally, its not as though the ally is going below 1 health.
Succor: I have no idea how this is related.
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Old Jan 31, 2006, 03:29 AM // 03:29   #3
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Ah, sorry I corrected it. I mean Vengeance, and whether or not if that's how Unyielding Aura works, I still think it should work together with those two to allow it to counter the effect.
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Old Jan 31, 2006, 09:37 AM // 09:37   #4
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Well I think it should at least work agains health degen. It's already a fairly difficult skill to use since it's so hard to predict when an ally is going to be killed.
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Old Jan 31, 2006, 11:45 AM // 11:45   #5
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Quote:
Originally Posted by Undivine
Well I think it should at least work agains health degen. It's already a fairly difficult skill to use since it's so hard to predict when an ally is going to be killed.
Um, it's pretty usfull in the Old UW, because with the bladed attaxes, you can tell when someone's gonna die. =D (only really works with soft targets.)
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